Studying Humanitarian Disciplines Using Role Games at Higher Educational Establish
DOI:
https://doi.org/10.61841/r3bthc43Keywords:
Game, Teaching Method, Game Interaction, Principles of Game Interaction.Abstract
One of the problems faced by a teacher of higher education is the large volume, lack of time for lectures and necessity of studying the content of the material in a shot period. The role-playing improvisation game is in this regard a rational way of covering a significant amount of content in its interconnected unity. At the same time, the game provides a motivational charge for independent expansion of knowledge on the content of the course beyond. In addition, it is a role-playing game that helps bring the content of any of the taught disciplines closer to the specialty received by students. The game encourages the student to reincarnate into another, makes him "rise above himself," because he plays the role, trying on himself an image that is far from his everyday practice. The article discusses the basic methods of teaching the humanities through the use of role-playing games: brainstorming, business games, case studies, group work, etc. The features of the application of these methods and their importance for future specialists are analyzed.
Downloads
References
[1] Artemeva, O.A., & Makeeva, M.N. (2007). The system of educational role-playing games of a professional
orientation: a monograph. Tambov: Publishing house of Tamb. state tech. un-that.
[2] Berg, N.A., & Degtyareva, N.A. (2016). Business game as a means of organizing cognitive activity of
students at a university. Bulletin of the Ural Institute of Economics, Management and Law, 4(37).
[3] Branitsky, V.V. (2015). Role-playing game-method of active learning in a modern university. In
Development of a higher education system in the field of culture: scientific and educational experience, 253-
256.
[4] Dynina, N.V., Matinova, T.A., &Tamberg, O.A. (2009). Training cases and business games during the
scientific and pedagogical practice of masters. Theory and practice of service: economics, social sphere,
technology, (1).
[5] Egortseva, N.A., & Sidorkina, N.V. (2016). The importance of role-playing games in teaching English.
Azimuth of Scientific Research: Pedagogy and Psychology, 5(1).
[6] Ibatova, A.Z. (2019). Learning the english language in terms of out-of-class activity. Amazonia Investiga, 8
(18), 296-302.
[7] Ibatova, A.Z., & Ippolitova, N.V. (2018).Structuring the content of disciplines in higher school using a
block-modular rating system for future oil and gas engineers. International Journal of Civil Engineering and
Technology, 9(3), 394-399.
[8] Kolmakov, V., Polyakova, A., &Polyakov, S. (2019). A valuation approach to the Russian liberal
establishment consolidation. Administratie SiManagement Public, (32), 93-107.
[9] Novolodskaya, T.A. (2011). Interactive learning technologies for social and humanitarian disciplines of the
university. Scientific and Technical Journal of Information Technologies, Mechanics, and Optics, 4(74).
[10] Oshkina, A.A. (2018). Quest game as a cultural practice: the content and technology of organization in
preschool education. Baltic Journal of Humanities, 7(1).
[11] Safiullin, M.R. (2019). Digital Transformation of Educational, Research and Business Activity of A
University. International Journal of Engineering and Advanced Technology, 9(1), 7391-7394.
[12] Shinkareva, N.A., &Ivaylovskaya, K. Yu. (2019). Plot and Role Play as a Means of Developing a Positive
Attitude of a Child of the Fifth Year of Life to His Own and Opposite Sex. Azimuth of Scientific Research:
Pedagogy and Psychology, 8(1), 128-132.
[13] Vasiliev, E.V., & Seliverstova, L.V. (2018).The development of some personal and meta-subject
competencies of secondary general education using team math games. Baltic Journal of Humanities, 7 (1)
[14] Vasilev, V.L., Murtazina, D.A., Aleynikova, O.S., Averianova, T.A., &Aleksiuk, I.O. (2018). Problems of
digitalization of higher education in a small town. Paper presented at the Proceedings of the 32nd
International Business Information Management Association Conference, IBIMA 2018 - Vision 2020:
Sustainable Economic Development and Application of Innovation Management from Regional Expansion
to Global Growth, 1710-1716.
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Author
This work is licensed under a Creative Commons Attribution 4.0 International License.
You are free to:
- Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.