Studying Humanitarian Disciplines Using Role Games at Higher Educational Establish

Authors

  • Chertakova Elena Mikhailovna Togliatti State University, Russia Author
  • Tatyana G. Sobakina North-Eastern Federal University name of M.K. Ammosov, Russia. Author
  • Phong Thanh Nguyen Department of Project Management, Ho Chi Minh City Open University, Vietnam. Author
  • Quyen Le Hoang Thuy To Nguyen Office of Cooperation and Research Management, Ho Chi Minh City Open University, Vietnam Author
  • Vy Dang Bich Huynh Department of Learning Material, Ho Chi Minh City Open University, Vietnam. Author

DOI:

https://doi.org/10.61841/r3bthc43

Keywords:

Game, Teaching Method, Game Interaction, Principles of Game Interaction.

Abstract

 One of the problems faced by a teacher of higher education is the large volume, lack of time for lectures and necessity of studying the content of the material in a shot period. The role-playing improvisation game is in this regard a rational way of covering a significant amount of content in its interconnected unity. At the same time, the game provides a motivational charge for independent expansion of knowledge on the content of the course beyond. In addition, it is a role-playing game that helps bring the content of any of the taught disciplines closer to the specialty received by students. The game encourages the student to reincarnate into another, makes him "rise above himself," because he plays the role, trying on himself an image that is far from his everyday practice. The article discusses the basic methods of teaching the humanities through the use of role-playing games: brainstorming, business games, case studies, group work, etc. The features of the application of these methods and their importance for future specialists are analyzed. 

Downloads

Download data is not yet available.

References

[1] Artemeva, O.A., & Makeeva, M.N. (2007). The system of educational role-playing games of a professional

orientation: a monograph. Tambov: Publishing house of Tamb. state tech. un-that.

[2] Berg, N.A., & Degtyareva, N.A. (2016). Business game as a means of organizing cognitive activity of

students at a university. Bulletin of the Ural Institute of Economics, Management and Law, 4(37).

[3] Branitsky, V.V. (2015). Role-playing game-method of active learning in a modern university. In

Development of a higher education system in the field of culture: scientific and educational experience, 253-

256.

[4] Dynina, N.V., Matinova, T.A., &Tamberg, O.A. (2009). Training cases and business games during the

scientific and pedagogical practice of masters. Theory and practice of service: economics, social sphere,

technology, (1).

[5] Egortseva, N.A., & Sidorkina, N.V. (2016). The importance of role-playing games in teaching English.

Azimuth of Scientific Research: Pedagogy and Psychology, 5(1).

[6] Ibatova, A.Z. (2019). Learning the english language in terms of out-of-class activity. Amazonia Investiga, 8

(18), 296-302.

[7] Ibatova, A.Z., & Ippolitova, N.V. (2018).Structuring the content of disciplines in higher school using a

block-modular rating system for future oil and gas engineers. International Journal of Civil Engineering and

Technology, 9(3), 394-399.

[8] Kolmakov, V., Polyakova, A., &Polyakov, S. (2019). A valuation approach to the Russian liberal

establishment consolidation. Administratie SiManagement Public, (32), 93-107.

[9] Novolodskaya, T.A. (2011). Interactive learning technologies for social and humanitarian disciplines of the

university. Scientific and Technical Journal of Information Technologies, Mechanics, and Optics, 4(74).

[10] Oshkina, A.A. (2018). Quest game as a cultural practice: the content and technology of organization in

preschool education. Baltic Journal of Humanities, 7(1).

[11] Safiullin, M.R. (2019). Digital Transformation of Educational, Research and Business Activity of A

University. International Journal of Engineering and Advanced Technology, 9(1), 7391-7394.

[12] Shinkareva, N.A., &Ivaylovskaya, K. Yu. (2019). Plot and Role Play as a Means of Developing a Positive

Attitude of a Child of the Fifth Year of Life to His Own and Opposite Sex. Azimuth of Scientific Research:

Pedagogy and Psychology, 8(1), 128-132.

[13] Vasiliev, E.V., & Seliverstova, L.V. (2018).The development of some personal and meta-subject

competencies of secondary general education using team math games. Baltic Journal of Humanities, 7 (1)

[14] Vasilev, V.L., Murtazina, D.A., Aleynikova, O.S., Averianova, T.A., &Aleksiuk, I.O. (2018). Problems of

digitalization of higher education in a small town. Paper presented at the Proceedings of the 32nd

International Business Information Management Association Conference, IBIMA 2018 - Vision 2020:

Sustainable Economic Development and Application of Innovation Management from Regional Expansion

to Global Growth, 1710-1716.

Downloads

Published

18.09.2024

How to Cite

Studying Humanitarian Disciplines Using Role Games at Higher Educational Establish. (2024). International Journal of Psychosocial Rehabilitation, 23(1), 37-44. https://doi.org/10.61841/r3bthc43