Determinants of Millenial’s Intention to Participate in Digital Training

Authors

  • Sri Fatiany Abdul Kader Jailani Faculty of Business and Management, Universiti Teknologi MARA Caw Selangor, Kampus Puncak Alam, 42300 Bandar Puncak Alam, Selangor, Malaysia Author
  • Erne Suzila Kassim Faculty of Business and Management, Universiti Teknologi MARA Caw Selangor, Kampus Puncak Alam, 42300 Bandar Puncak Alam, Selangor, Malaysia Author

DOI:

https://doi.org/10.61841/vy2y1886

Keywords:

Information technology and human resource development, digital training, millennial research, gamification, Technology Acceptance Model (TAM)

Abstract

This paper seeks to identify the determinants of millennials’s intention to participate in digital training. The determinants were measured as entertainment gamification, motivational gamification, perceived usefulness, and perceived ease of use. A self-administered questionnaire was utilized for data collection, and data from 127 millenials was used. The results of PLS-SEM suggest entertainment gamification, motivational gamification, perceived usefulness, and perceived ease of use are significantly related to intention to participate in digital training. In fact, perceived ease of use was found to have the strongest linkage with the intention, followed by perceived usefulness and motivational gamification. The findings suggest organizations should pay attention to digital training investment and future research to focus on the digital training design. 

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Published

31.05.2019

How to Cite

Determinants of Millenial’s Intention to Participate in Digital Training. (2019). International Journal of Psychosocial Rehabilitation, 23(2), 11-22. https://doi.org/10.61841/vy2y1886